Mom…I’m an Artist | Let’s Play Quick, Draw!



I’ve given up my life as a Youtuber and have embraced the life of an artist, like a Van Gogh or an Andy Warhol.

🎮 Experience the Game: https://quickdraw.withgoogle.com/

🌟 Subscribe for more awesome content: https://www.youtube.com/channel/UCCy0ysTqAt4AzNdxNQ2oXsg

➤ Twitter: https://twitter.com/ChristovonHool
➤ Instagram: https://www.instagram.com/christovonhool
➤ Facebook: https://www.facebook.com/Christovonhoolgaming/
➤ Twitch.tv: https://www.twitch.tv/christovonhool

About Quick, Draw!:
Create unique Sims with personalities and control their lives. Get Can a neural network learn to recognize doodling? Help teach it by adding your drawings to the world’s largest doodling data set, shared publicly to help with machine learning research.

Outro Music: (Shuka4Beats) https://www.youtube.com/watch?v=nTEFwW6DolE

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Sonic Movie Maker



The final product of Sonic Movie Maker, subliminal messages and all… You’ve taken it too far… I hope this is what you wanted… Sonic Dreams Collection.
– Ash

https://asheraries.blogspot.ca/2017/01/sonic-dreams-collection-sonic-movie.html

“Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.[citation needed] It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel’s “Super Mario Clouds” and “I Shot Andy Warhol,”[1] Joseph Delappe’s projects including “Dead in Iraq” and the “Salt Satyagraha Online: Gandhi’s March to Dandi in Second Life,”[2][3] the 2004-2005 Rhizome Commissions “relating to the theme of games,”[4] Paolo Pedercini’s Molleindustria games such as “Unmanned” and “Every Day the Same Dream”, and Ian Bogost’s “Cowclicker.”

Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications.[citation needed] Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods.[citation needed]

Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.”
-wikipedia

Game studies: applying the social sciences, ludology, and narratology to video games & other cultural artifacts. It’s not all about game theories, let’s plays, and art here, we don a darker tone and take a more serious approach in documenting the underlying symbolism and philosophical underpinnings of a work’s imagery and narrative. Through analysis and review we start to tumble down the rabbit hole – a metaphor for an entry into the unknown, the disorienting or the mentally deranging, occult, fringe, esoteric or even forbidden…

Welcome to Down The Rabbit Hole, a program guided by recognized and award winning artist Asher Aries, the MUSHROOMBASSIST, A.K.A. The King Of Games.

Check out the Down The Rabbit Hole… Blog:
http://asheraries.blogspot.ca/

Support this work on Patreon:
https://www.patreon.com/asheraries

E-mail:
asher.aries@gmail.com

Like or dislike, subscribe, and share. Thanks for viewing. Leave your comments below.

* These videos contain personal recordings of purchased 3rd party content – that has been named upfront. This content has been shared in order to draw a comparison, in terms of education in the fields of the general arts and the social sciences. We do this to form an opinion on, and comment upon the content being shown, and the greater scientific subject at hand. We believe this constitutes FAIR USE. FOR MORE INFO VISIT: https://www.law.cornell.edu/uscode/text/17

** Music for these videos were found through Youtube’s Audio Library, find free and copyright free music for your Youtube videos! Production and editing was aided by Youtube Video Editor and Windows Movie Maker, use these products for your Youtube videos, free! Thumbnails are edited in MS Paint, and are usually made from Ash’s artwork, or taken from google.com’s images.

Other links:
https://www.twitch.tv/asher_aries
https://miiverse.nintendo.net/users/MushroomBassist
https://asheraries.wordpress.com/
https://www.facebook.com/mushroombassist
https://twitter.com/MushroomBassist
http://mushroombassist.deviantart.com/
http://colorslive.com/artist/Mushroom.Bassist
http://asheraries.newgrounds.com/

source

Majora’s Mask 3D Time-lapse, Sky During 4th Day Glitch



Majora’s Mask 3D’s moon falling over the period of 3 days and the destruction of Termina filmed in time-lapse photography. Game over man, game over!

https://asheraries.blogspot.ca/2016/12/majoras-mask-3d-destruction-of-termina.html

“Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.[citation needed] It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel’s “Super Mario Clouds” and “I Shot Andy Warhol,”[1] Joseph Delappe’s projects including “Dead in Iraq” and the “Salt Satyagraha Online: Gandhi’s March to Dandi in Second Life,”[2][3] the 2004-2005 Rhizome Commissions “relating to the theme of games,”[4] Paolo Pedercini’s Molleindustria games such as “Unmanned” and “Every Day the Same Dream”, and Ian Bogost’s “Cowclicker.”

Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications.[citation needed] Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods.[citation needed]

Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.”
-wikipedia

Game studies: applying the social sciences, ludology, and narratology to video games & other cultural artifacts. It’s not all about game theories, let’s plays, and art here, we don a darker tone and take a more serious approach in documenting the underlying symbolism and philosophical underpinnings of a work’s imagery and narrative. Through analysis and review we start to tumble down the rabbit hole – a metaphor for an entry into the unknown, the disorienting or the mentally deranging, occult, fringe, esoteric or even forbidden… Illuminati confirmed…

Welcome to Down The Rabbit Hole, a program guided by recognized and award winning artist Asher Aries, the MUSHROOMBASSIST, AKA The King Of Games.

Like or dislike, subscribe, and share. Thanks for viewing. Leave your comments below.

This video contains personal recordings of purchased 3rd party content – that has been named upfront in the video. This content has been shared in order to draw a comparison, in terms of education in the fields of the general arts and the social sciences. We do this to form an opinion on, and comment upon the content being shown, and the greater scientific subject at hand. We believe this constitutes FAIR USE. FOR MORE INFO VISIT: https://www.law.cornell.edu/uscode/text/17

Music for this video was found through Youtube’s Audio Library, find free music for your Youtube videos!

To contact me, check the business e-mail. Otherwise:
https://www.patreon.com/asheraries
http://asheraries.blogspot.ca/
https://www.twitch.tv/asher_aries

https://miiverse.nintendo.net/users/MushroomBassist
https://asheraries.wordpress.com/
https://www.facebook.com/mushroombassist
https://twitter.com/MushroomBassist
http://mushroombassist.deviantart.com/
http://colorslive.com/artist/Mushroom.Bassist
http://asheraries.newgrounds.com/

source

Majora’s Mask 3D Time-lapse, Inside Great Bay



Majora’s Mask 3D’s moon falling over the period of 3 days and the destruction of Termina filmed in time-lapse photography. Game over man, game over!

https://asheraries.blogspot.ca/2016/12/majoras-mask-3d-destruction-of-termina.html

“Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.[citation needed] It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel’s “Super Mario Clouds” and “I Shot Andy Warhol,”[1] Joseph Delappe’s projects including “Dead in Iraq” and the “Salt Satyagraha Online: Gandhi’s March to Dandi in Second Life,”[2][3] the 2004-2005 Rhizome Commissions “relating to the theme of games,”[4] Paolo Pedercini’s Molleindustria games such as “Unmanned” and “Every Day the Same Dream”, and Ian Bogost’s “Cowclicker.”

Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications.[citation needed] Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods.[citation needed]

Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.”
-wikipedia

Game studies: applying the social sciences, ludology, and narratology to video games & other cultural artifacts. It’s not all about game theories, let’s plays, and art here, we don a darker tone and take a more serious approach in documenting the underlying symbolism and philosophical underpinnings of a work’s imagery and narrative. Through analysis and review we start to tumble down the rabbit hole – a metaphor for an entry into the unknown, the disorienting or the mentally deranging, occult, fringe, esoteric or even forbidden… Illuminati confirmed…

Welcome to Down The Rabbit Hole, a program guided by recognized and award winning artist Asher Aries, the MUSHROOMBASSIST, AKA The King Of Games.

Like or dislike, subscribe, and share. Thanks for viewing. Leave your comments below.

This video contains personal recordings of purchased 3rd party content – that has been named upfront in the video. This content has been shared in order to draw a comparison, in terms of education in the fields of the general arts and the social sciences. We do this to form an opinion on, and comment upon the content being shown, and the greater scientific subject at hand. We believe this constitutes FAIR USE. FOR MORE INFO VISIT: https://www.law.cornell.edu/uscode/text/17

Music for this video was found through Youtube’s Audio Library, find free music for your Youtube videos!

To contact me, check the business e-mail. Otherwise:
https://www.patreon.com/asheraries
http://asheraries.blogspot.ca/
https://www.twitch.tv/asher_aries

https://miiverse.nintendo.net/users/MushroomBassist
https://asheraries.wordpress.com/
https://www.facebook.com/mushroombassist
https://twitter.com/MushroomBassist
http://mushroombassist.deviantart.com/
http://colorslive.com/artist/Mushroom.Bassist
http://asheraries.newgrounds.com/

source